![is stencyl good is stencyl good](http://www.timosterbuhr.com/wp-content/uploads/2014/08/Screen-shot-2012-04-24-at-10.07.43-PM.png)
I also dug into some languages on my own before (Stencyl, HaxeFlixel, Puzzlescript). Godot sounds interesting, I will check it out.įlummoxed: Yeah, the question is a bit too general, but I can always get a good idea from the answers anyway, that's why I like GOG's forum :) I've attended a mathematics branch of a university, so the logical base is there for me, we also learned C# and Python there. So there, a bit more specified information :) I made three actual games in Puzzlescript and tried small modifications before (Commander Keen for example). I'd say I'm pretty good at writing, but unfortunately no luck with drawing. Yeah, the question is a bit too general, but I can always get a good idea from the answers anyway, that's why I like GOG's forum :) I've attended a mathematics branch of a university, so the logical base is there for me, we also learned C# and Python there. If I ever get any time I am looking further into that.
#Is stencyl good free
Will you spend the countless hours, the many failures, to get something out the door, 99% of wannabe developers aren't and even professionals fail a fair bit.Īs a note, godotengine is quite a nice free tool, which now has c# scripting. Unity is an engine, a tool, are you a craftsman to weild that tool. Who are you, what skills, what purpose etc. There isn't an answer, relies on too many factors.
![is stencyl good is stencyl good](https://patrickrainville.files.wordpress.com/2013/01/movementevent.png)
Nightcraw1er.488: Ah, often a question asked in different ways on different forums. Maybe join a modding team to get a feel for how much time and effort it takes to get things done.Īs a note, godotengine is quite a nice free tool, which now has c# scripting. My suggestion is start with one specific area, say learning a lanugage throughly or learn to draw etc. But is has a fair few prefabs to get going. There is the asset store alongside that, wether that is a bonus or not, it put me off it. I tried Unity out when it came to PC, seemed quite nice and powerful. There are a load of resources out there, on all the main topics, what did you want to achieve? If its something small and realistic, maybe choose one of the simpler engines to start, even gamemake has quite a userbase. What have you done in the past, have you tried modding? What skills do you have, do you know any programming, do you have any artistic skills, what about story writing? Me I have programmed in numerous languages over the years, am a programmer by trade, can't draw a stickman, would likely struggle to write good C# (which is one of the languages Unity uses) nowadays as rarely use it.
![is stencyl good is stencyl good](https://i.pcmag.com/imagery/reviews/05PPbp6exex63AD9fMfTEX2-1.fit_lim.size_1050x591.v1600893254.png)
Will you spend the countless hours, the many failures, to get something out the door, 99% of wannabe developers aren't and even professionals fail a fair bit. What do you think? Is it a good choice to learn Unity, or should I stick with other languages? Ah, often a question asked in different ways on different forums. He mentioned that "all games are alike", which is, in some regard true (all the same-asset-pack-using shovelware for example), but I brought up Thomas was Alone, Cuphead, Firewatch and SUPERHOT, which are all great examples of Unity done right. Yesterday one of my friends told me that Unity isn't the right way to go if I want to get serious about game development. Same with Kerbal Space Program, Cities: Skylines, HuniePop, Inside, Broforce, Superhot and so on.
![is stencyl good is stencyl good](http://metopal.com/wp-content/uploads/2015/02/00-create-game.png)
Hearthstone was made with Unity, and it looks nothing like Pillars of Creation. Remember: Unity games can look like virtually anything. I personally lean slightly more toward Unreal Engine but Unity is absolutely worth learning. That being said, it's an excellent engine that is more than suitable for almost anything you're likely to work on. If they had used their logo as a badge of honour instead (like Havoc, for example) then public perception of the engine would be much better today. So with most of the good Unity games most people don't even know that they're made with Unity only the bad games get associated with the engine.
#Is stencyl good license
I think your friend is outright wrong about that, but I don't blame him - Unity made IMHO a very poor marketing decision by using their logo as a mark of shame for anyone who wants to develop games without spending any money, whereas anyone dedicated enough to actually pay for a proper Unity license gets to release their game WITHOUT a Unity logo.