Plus, if needed, mod-makers can use this build to prepare their creations for the new game version. In the particular case of the Encore Update (version 1.84), we'll be delivering a bunch of free new assets to all Arma 3 players, such as the destroyer-class ship, SAM systems, and radar sites. Of course it's very important that these all work as. Roll in heavy firepower and take control of the battlefield with three brand new armored vehicles in the Arma 3 Tanks DLC. Key Features “Altis Requiem” Mini-Campaign – Over the course of three singleplayer scenarios, you assume the role of an AAF tank commander, and you get to experience the opposite perspective of the NATO offensive featured in Arma 3’s vanilla “The East Wind.
The most interesting and intimidating aspect of the Arma 3 ecosystem is its capacity to handle change. Developer Bohemia Interactive has updated Arma 3 so widely and aggressively—an all-powerful 'dungeon master' multiplayer mode called Zeus, a physics-based flight simulator mode, a go-kart racing mode—that the game we have now is very different from the game we saw at. Heck, that Arma 3 didn’t even have a single-player campaign mode.Arma’s community has also grown, with amazingly talented bringing new weapons and maps and endless hours of scripted missions to the game.
Now that Arma has sold two million units, Bohemia has sketched out its plans for the next year’s worth of updates leading up to the new landmass,.NexusETA: November 2015The first and least sexy update is titled Nexus. Nexus is laying the groundwork for later updates by overhauling Arma’s core systems. First, Bohemia is rewriting how stamina and fatigue work. Until now, jogging and walking have always reduced soldier effectiveness in different ways. Having a heavy pack and walking up a hill is enough to make it hard to aim and impossible to sprint.
After Nexus, players will be able to enjoy infinite jogging, basically: stamina only comes into play when players are in a flat-out sprint.While this will make traversing Arma’s giant battlegrounds on foot a little less restrictive, the change hasn’t been received warmly by some parts of the community. Fortunately, as Shack Tactical founder Andrew Gluck, the old system can always come back with mods.Nexus will also change how personal protective gear works and add new community support for players looking for reliable groups to join. The multiplayer mode End Game will change, setting the stage for more game types in a similar vein.EdenETA: Early 2016Eden will bring Arma modders to the promised land with a new.
No longer will modders squint down at an overhead map trying to guesstimate and place objects by trial and error. The 3D view window based off of Zeus-mode technology lets modders place and rotate objects in real space. A bunch of improvements to the Arma 3 editor will hopefully make the entire process much more seamless.Players have been begging for some of the changes in Eden for over a decade: an undo button, new MP game finding, control mapping, and weapon switching. Bohemia is also promising some new shading and lighting tech to make water and fire graphics pop.ApexETA: Mid-2016Nexus and Eden are laying the groundwork for the really big deal: Apex. The new south Pacific landmass, Tanoa, will launch as paid content, along with a co-op campaign, new weapons, and new vehicles. The main menu will be redesigned. New vehicle classes like vertical take-off and landing jets and Light Strike Vehicles (basically: open-air dune buggies full of men with guns) will bring new ways to attack any mission.Bohemia says it's continuing the “features are free, content is premium” doctrine that we saw in previous expansions like.
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I’m a big fan of that system, as I’ve written here before, but in this case I don’t think it quite applies.Making new gun physics a free update—while making sexy new guns only for paying customers—works because two players can play together with different guns. The developer earns money without breaking up the player base. In Apex, however, the landmass of Tanoa itself will be only for customers who pay for the Apex expansion, and there’s no way for paid and non-paid players to play together on that island. Despite the policy, Tanoa is the first paid update that will break up the Arma player population. I wouldn't expect an entire landmass to be free, but that worries me.Assuming the player population keeps growing and new content keeps flowing, though, Arma 3 should get much more user-friendly and much more versatile. With the freedom to mod anything and everything still in place, even unpopular changes should still be part of a more welcoming, exciting version of the best military sandbox around.
110218 (1.03 because of changes in MP messages)Size: 253 MB.Fixed: Barriers blocking introduction to CoF Green.Fixed: Altis pop-up errors in editor.AH-99 badly placed exhausts fixed.Advanced hints fixed: save / load issue.Added: BISfnccountdown - allows setting and managing countdown.Tweaked hitpoints of civilians. Originally posted by:these devs are completly talentless when it comes to game programming, hell WW2 Online is better optimized and thats made in a full mmo open world with thousands of players fighting and was made 10 years ago or more. Originally posted by:these devs are completly talentless when it comes to game programming, hell WW2 Online is better optimized and thats made in a full mmo open world with thousands of players fighting and was made 10 years ago or more.Completely talentless you say?You are aware how silly that sounds.anyone that can make a game as complex as arma is pretty tatented.so why are devs from 10 years agro programming better?
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Tell me whats arma got thats so hard to do? Fps is the number 1 priority in an fps game especially, so they make pretty models and balistics so what?
Anyone can do that, red orchestra 2 was an amazing game, but optimization is the most inportant. Originally posted by:Completely talentless you say?You are aware how silly that sounds.anyone that can make a game as complex as arma is pretty tatented.so why are devs from 10 years agro programming better? Tell me whats arma got thats so hard to do? Fps is the number 1 priority in an fps game especially, so they make pretty models and balistics so what? Originally posted by:Adam you have shown pretty clearly you have no idea how game design/development works and what is needed and you are probably the least qualified person to judge a developers talent/skill.oh really pal, iv eplayed pc games for 16 years and had and built my own countless pc's ive benchmarked and modded and tested many games, what have i shown? That a game is half decent gfx cant give above 15 fps in a multiplayer game with 10 players?are you on fantasy crack fanboyism?
Read the forums, nearly everyone has fps issues, even the fu guy with SLI TITANS has major FPS issues, no im not a game dev or a programmer, but guess what, all the other from the countless othe rgames that run with 80 FPS f are.So insult me all you want, the fact is i played this game in alpha, and it was jsut as bad then as it is now, i played arma 2 at release and its still got the same issues that have never been fixed, what are you trying to prove? Your a loyal arma 3 fanatic? And too blind to see the major problems of the game?P.SCPUMy last test showed in a min or max gfx fps test on arma 3 multiplayer my CPU ivy [email protected] was running on all 4 cores at about 40-50%GPUMy GPU GTX 670 FTW according to to the evga tool was using 30-43% on full gfx.This is 60% wasted gfx power and 50% wasted CPU power, explain?